If the latter, go mainly Wizard anyway, but invest more heavily in Rogue as I say, a little Rogue goes a long way, so a bit more Rogue goes an equal amounr further. Do you want to be a caster with some Rogue-ish tricks, or do you want to be a Rogue with some magical tricks? If the former, dip some Rogue a little Rogue goes a long way. Go Lich for higher caster lvl (yes you can get to caster lvl 29 with that choice) or go Trickster for more sneak attack dice, anything else is invalid. Which mean the earliest you can apply your sneak attack dice to your fire balls is char lvl 14. 17/3 is really a Wizard with a Rogue dip, but can still have that "old-school" Thief/Wizard feel.Īt the end of the day, it comes.down to whether you want to mainly be a Rogue or a Wizard. Add 1 lvl of rogue and you can go Arcane Trickster at char lvl 5. You might want to consider giving more focus to Wizard though 14/6 gives you 8th lvl spells and enough Rogue to feel like one. Few can match the guile and craftiness of arcane tricksters. With an effective "caster level" of 14 at character level 20, you'll be playing with 7th level spells at your top end.just good enough to play with the big boys. Arcane Tricksters are a prestige class and are a sort of sneaky magic-user. If your primary focus is being a caster with some Rogue-ishness, as your IWD character likely was, you'll want to aim at something like Wizard 11/Arcane Trickster 9. Pure Arcane Trickster is good, but don't fool yourself into thinking it's anywhere near a full-caster, or even a half-caster like you'd (effectively) get in Baldurs Gate/Icewind Dale. Start Rogue up to 5, then dip Bladesinger 3 (Mirror Image), then level up as you prefer: Wizard first to get nice spells, including self buff, or Rogue first for better damage, defense and Magical Ambush? This extra damage is 1d6 at 2nd level, and it increases by 1d6 every three arcane trickster levels thereafter. Stack this with Bladesinger and you will be a golden boy for your party, a living nightmare for your enemies. The arcane trickster’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Whatever happens, I would suggest taking Arcane Trickster at least to 11 though: you get Magical Ambush which is gravy with many spells, and Reliable Talent is always a great thing to have. What do y'all think?Hi!Īnswer seems simple to me: if you like spellcasting, then you want a balanced multiclass. They are considered a half-caster, only getting spell slots up to 4th level, and have a maximum of 11 spell slots at 20th level. The spells Arcane Trickster’s learn are mainly from the enchantment and illusion school. If I favor rogue, I miss out on the high level spells I want to eventually get, but if I favor wizard, I miss out on the high sneak attack damage later on. Arcane Tricksters are rogues that gain access to spells from the wizard spell list. I was thinking of making one of my classic characters from when I used to play Icewind Dale a bunch, who was a Gnomish Illusionist/Thief and while I was looking it over for 5e I started to wonder if it was worth multiclassing or just going with the arcane trickster instead.
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